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Will wright game developer biography


In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders..

With five years of college under his belt and no degree, twenty-something year old Will had the idea of creating a game based on designing and building cities.

Will Wright (game designer)

American video game designer and entrepreneur (born 1960)

William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts.

In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders.[1][2][3]

The first computer game Wright designed was Raid on Bungeling Bay in 1984, but it was SimCity that brought him to prominence.

The game was published by Maxis, which Wright co-formed with Jeff Braun. Wright continued to innovate on the game's central theme of simulation with numerous other titles including SimEarth and SimAnt.

William Ralph Wright is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts.

  • Will Wright is an award-winning video game designer and programmer best known for creating SimCity, The Sims, and Spore.
  • In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders.
  • William (Will) Wright is associated with the development of commercial A-life games.
  • Will Wright (born on January 20, 1960 in Atlanta, Georgia) is an American video game developer and is the co-founder of Maxis, now a part of Electronic Arts.
  • Wright has earned many awards for his work in game design. He is best known for being the original designer of The Sims series, of which Maxis developed the first entry in 2000. The game spawned multiple sequels,